#ifndef _CAMERA_H
#define _CAMERA_H
#include <windows.h>
#include <d3d9.h>
#include <d3dx9.h>

class Camera
{
private:
	RECT camera_rect;
public:
	Camera();
	~Camera();
	void update(D3DXVECTOR2 position);
	//D3DXMATRIX GetMatrix();
	RECT getCamera() { return camera_rect; }
};
#endif